![]() logic improved, beetle queens and gups can be pushed now.new values make it more active and flexible to use, as well as some polish basically only seeing use in the teleporter. Having a 20+ second cooldown on the move before you could reposition it was making it way too inflexible. Now changes damage number color to orange to better communicate the armor reduction.Math on total damage remains the same, but procs were way too crazy and have been brought in line a bit automatically disabled sprint shield cancel if autosprint is installed (been about time, truthfully).fixed enforcer and nemforcer with sawmerang.updated nemforcer unlock condition in the logbook to be more clear.updated heavy tf2's grenades with enforcer's changes from previous patches.custom VR hands with custom models based on each skin.Huge thanks to Dr.Bibop and PureDark for full VR implementation readded heavy tf2 dominance achievement.fixed shell ejection port on default gun pointing towards enforcer's face.skins are applied when the achievement is achieved for the first time.readded their achievements and networked them.celebrate by starting a new profile and unlocking them all!.disable them in the "I hate fun" config.Other things 100% decided on pure whimsy.Cancelling shield with sprint does not work properly in multiplayer.activated by swinging with motion controls.lowering your shield is triggered when you point your shield-hand downwards.raising your shield is triggered by having your shield-hand in front of you and raised. ![]()
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